![]() ![]() This has worked like a champ in 2 or 3 of my playthroughs so I would think it'll work for you just fine as well. According to his description, 'Spawn as many companions as you want Companions spawn throughout the world once you've. You can now flip the companion mods back if you were running a different one - Ciri & Dandelion will still be there even after you flip them. The original Multi-Companion Mod comes from Nexus Mods user 'Jamezo97'. ![]() So you should now be able to go talk to them ![]() ![]() Now activate the companion mod you just downloaded - again friendly reminder there is a DLC piece and a mod piece, so make sure you put them both where they need to go.ģrd - go into the game, and go to the Corvo Bianco vineyard - It's been a little bit since I ran this mod so I can't remember if you have to go into the house to trigger Dandelion, or if he's just sitting outside on the fence - either way he should be there, and Ciri is up on a hill above the vineyard sitting under a tree. Notes and instructions about the cornerstone of multiple gameplay mods usage - script merging explained so you wont be afraid of it anymore. 2nd, per the notes I took when I originally downloaded it from the author, if you're running another companion mod, temporarily turn it off (don't forget about the DLC folder as the companion mods usually have a mod piece and a DLC piece). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |